Sunday, 27 December 2015

Abandoned Hospital

"Abandoned Hospital"

Heavily inspired by the art of "The Last of Us"



Tuesday, 23 June 2015

Eh?

Was pondering the idea of the Canadian mounted police being sci-fi bounty hunters. Here they are in action.

A special thanks to Remko Troost for helping me flesh out the design and composition for this one.


Beginnings


Wednesday, 10 June 2015

Wednesday, 15 April 2015

Vehicle Design Process


Hey! Thought I'd show the process of something I've finished recently.






















Step 1. Thumbnails

Started off jotting down some ideas as i knew i wanted to push for a really big tankish vehicle with some sort of cannon, so really loose and keeping things simple. Can never go wrong with thumbnails.





















Step 2. Line

Took the last sketch and tightened it up in line, getting a feel for where certain details will be as well as functional aspects of the car. Still loose and open to changes





















Step 3. Values

Once satisfied with the line drawing and all the big shapes, I then decided to carefully establish correct values to get a feel for the lighting and form of the vehicle.

I have to give big thanks to Scott Robertson's awesome book "How to Render" for helping me with this. He explains the process of assigning values to objects with immense clarity.






















Step 4. Details

WAIT.. what? bro..

Yeah.. unfortunately I wasn't able to salvage the in between stages but I simply assigned the desired color to the values, photo-bashed functional parts and rendered the material while finding ways to connect pieces to each other.




















Step 5. Background

Added a simple background and placed some text in the corner. Done



Tuesday, 31 March 2015

Wednesday, 18 March 2015

Working on mechs & vehicles a lot recently. Here's a sneak peak


Little Update

Some drawings from figure drawing I'd like to share. I'll be posting much more when the classes are over and the pieces are chosen for vernissage. Cheers!





Saturday, 7 February 2015

Gun Design

Gun Design

Man, I never realized how fun it is to make things that shoot.


Sunday, 7 December 2014

Wrapping up Character Rendering Class

Hey yall!

Here's the final project for character rendering class at Syn Studio. We we're all given the topic of "Bounty Hunter" . It's nice seeing the progression of skill and understanding show in newer work. I thoroughly enjoyed the experience of the class and recommend it to anyone who wants to take their character art to the next level.

Stay tuned! I'll be posting more work from the class shortly :)


Tuesday, 4 November 2014

"The Hidden Beast"

Just finished a long #*! painting! Tried to push scale and atmosphere as far as I could. Can say I'm pretty happy with it :)

"The Hidden Beast"


Bigger:




Friday, 24 October 2014

Going to focus a lot more on environments. Went for something really fantasy-ish. Vampires and werewolves maybe? :)




Sunday, 19 October 2014

Skull study from last week in class. Really fun exercise because there is noticeable amount of subtle colors in a skull.

Skull Study in Photoshop - 2.5 hours

Friday, 17 October 2014

Art Update

Going to upload some stuff from over the year.


Sci fi suit design, was really liking destiny concept art at the time



Some other stuff from character rendering class:




Exploring character design by using silhouettes and slowly pulling out forms with lighting.


Tuesday, 17 December 2013

Yay! A blog

Hey, so I have just launched a blog to keep the progression of my artwork up to date. So hello :) Should be posting regularly in the next few weeks on anything art related.
-Sean